

These are, of course, all the elements of a Roguelike, a genre that goes back to the made-of-ASCII Rogue on personal computers way back in 1980. The environments, enemies, and loot are (largely) randomized, and the player regularly faces difficult choices with clear pros and cons for each option that will follow them for the rest of the cycle. But some of the knowledge you gain (and a very limited number of other character-level improvements) carries on from cycle to cycle, allowing you to win a hard-fought war of attrition against your circumstances through many, many deaths. The game's gimmick, if you will, is that your protagonist is trapped in a time loop akin to the one in the Star Trek: The Next Generation episode "Cause and Effect." Each time she dies, the cycle starts over, and you're mostly back to square one.
RETURNAL PC PC
Returnal's retro and PC gaming influences

While it was a PS5 game first, Returnal's DNA can be traced to multiple PC gaming traditions-and its themes and aesthetic draw from some of the same background those PC games leaned on, too. The port is being handled by Climax Studios, and the release window is "early 2023." Further Reading Sony purchases Returnal developer Housemarque after successful PS5 debutPublished by Sony and developed by ( now Sony-owned) Finnish studio Housemarque, Returnal was one of the earliest PS5 exclusives when it launched in early 2021, and it was a major step up into the triple-A game big leagues for Housemarque, which had previously released arcade-style games like Super Stardust HD and Resogun.ĭuring The Game Awards on Thursday, Sony announced that, like many of its other recent first-party titles, Returnal will launch on PC with as-yet-unnamed PC-specific enhancements.
